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Posts about Visual Basic.NET in general.
Interpolation Sample for XNA
One thing I’ve always enjoyed in Silverlight/WPF are the easing functions ( http://msdn.microsoft.com/e... ). The easing functions are commonly used to provide interesting looking animations via key frame-based interpolation. XNA has a few, limited bits of interpolation built in (primarily Lerp (i.e. linear interpolation) and SmoothStep (i.e. cubic interpolation)). For a sprite animation project that I’ve since set aside (it’s not dead, but it’s been back-burnered for a while ......
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Posted On
Saturday, August 6, 2011 3:23 PM
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Welcoming Visual Basic Users to XNA
With the release of the Windows Phone Developer Tools 7.1 Beta, Visual Basic joins C# as a supported development language for XNA. I’ve been busily converting my samples to VB recently. They aren’t all done yet, but quite a few are (only three remain that I plan to convert). Rather than make anyone wait, I’ll share what I’ve completed so far and will add more when I have the remainder finished. Without further ado: Content Pipeline Extension Sample: VB Source Code – Related Blog Post DragAndDropGame: ......
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Tuesday, May 24, 2011 6:30 PM
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XNA and VB: The Preparations Continue
I posted a little while ago about how, with XNA and VB becoming a supported scenario, I was starting down the road to learning VB. Just a brief update on that. If you ever need to learn another language, having practical tasks is a huge benefit. Something I’ve been making use of is Project Euler. Writing the solutions in different ways to intentionally make use of certain syntax features has helped me both internalize them and understand them. As a by-product, I managed to hack together a VB Windows ......
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Wednesday, May 4, 2011 12:08 PM
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Preparing Myself For XNA and VB
For anybody who might have missed the news, XNA is coming to Visual Basic. I’ll admit that my first reaction was to groan and grumble and mumble. But this is actually a very good thing. While nothing’s ever certain, the fact that Microsoft has spent time making Visual Basic a supported language in XNA Game Studio is a further sign of Microsoft’s long-term commitment to XNA. (Note that VB.NET with XNA is not an immediately available thing; it’s still a few months off as the original blog post notes). ......
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Thursday, March 31, 2011 5:55 PM
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Bob Taco Industries
is an ISV focused on game and app development for Microsoft platforms headed up by Michael B. McLaughlin. Mike is a
Microsoft Visual C++ MVP
(previously an XNA/DirectX MVP from 2011-2013), a developer, a writer, a consultant, and a retired lawyer. If you're a developer who is just getting started, consider checking out the BTI website's section
for developers
for links to code samples and other helpful sites.
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Post Categories
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Twitter
mikebmcl
This is awesome:
http://t.co/Zpx1p5VDtA
.
about 4 days ago
mikebmcl
@KonajuGames
The Hilo guidance can help a lot if you're working in C++:
http://t.co/UppQRzxGC0
about 10 days ago
mikebmcl
I wonder why this complicated multi-threaded code isn't working. I wonder why this complicated, half-finished... multi-threaded... doh.
about 11 days ago
mikebmcl
I think this qualifies as the pinnacle of "pixel art"
http://t.co/kHjgMb6iGM
:)
about 17 days ago
mikebmcl
XBLIG Support :
http://t.co/fkwCL3sIOq
- for anyone in the
#xblig
community having login, payment, or other tech support issues, read this!
about 18 days ago
mikebmcl
Yesterday's XKCD was quite interesting:
http://t.co/qDGt65spAa
.
about 18 days ago
mikebmcl
I think I finally decided on a satisfactory XAML state API design. Need to sleep on it then will implement it tomorrow if I still like it.
about 36 days ago
mikebmcl
Windows Store DirectX Game Template :
http://t.co/9HPNjCdSAV
. Version 1.1 released; includes new classes to ease XAML data binding.
about 42 days ago
mikebmcl
@rickbarraza
@ebattalio
@gregcons
Thanks!
about 47 days ago
mikebmcl
@VicenteCartas
Thanks!
about 47 days ago
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Copyright © 2005 Michael B. McLaughlin
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