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C# to C++–A Somewhat Short Guide (Update 1)
Last updated: 2012-02-14 This is a big post – over 12200 16600 words – and so I’ve decided to make it available as a PDF download, which you can get here: http://www.bobtacoindustrie... It has bookmarks for easier navigation along with a Table of Contents and page numbers. I expect that I will revise this from time to time and welcome any suggestions, feedback, and (especially) corrections. If so I will update the Last updated field at the top and will ......
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http://wblo.gs/cgR
Posted On
Tuesday, February 14, 2012 1:52 PM
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C# to C++ – A Somewhat Short Guide
Last updated: 2012-02-14 This is a big post – over 12200 16600 words – and so I’ve decided to make it available as a PDF download, which you can get here: http://www.bobtacoindustrie... It has bookmarks for easier navigation along with a Table of Contents and page numbers. I expect that I will revise this from time to time and welcome any suggestions, feedback, and (especially) corrections. If so I will update the Last updated field at the top and will ......
Share This Post:
Short Url:
http://wblo.gs/ceA
Posted On
Thursday, February 2, 2012 8:45 AM
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Comments (10)
Bob Taco Industries
is an ISV focused on game and app development for Microsoft platforms headed up by Michael B. McLaughlin. Mike is a
Microsoft Visual C++ MVP
(previously an XNA/DirectX MVP from 2011-2013), a developer, a writer, a consultant, and a retired lawyer. If you're a developer who is just getting started, consider checking out the BTI website's section
for developers
for links to code samples and other helpful sites.
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Post Categories
xna
C#
silverlight
general
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Twitter
mikebmcl
Wired has a really good article on Xbox One:
http://t.co/7FVBidLo2C
. Lots of details (more than the reveal event earlier today).
about 1 day ago
mikebmcl
This is awesome:
http://t.co/Zpx1p5VDtA
.
about 8 days ago
mikebmcl
@KonajuGames
The Hilo guidance can help a lot if you're working in C++:
http://t.co/UppQRzxGC0
about 14 days ago
mikebmcl
I wonder why this complicated multi-threaded code isn't working. I wonder why this complicated, half-finished... multi-threaded... doh.
about 15 days ago
mikebmcl
I think this qualifies as the pinnacle of "pixel art"
http://t.co/kHjgMb6iGM
:)
about 22 days ago
mikebmcl
XBLIG Support :
http://t.co/fkwCL3sIOq
- for anyone in the
#xblig
community having login, payment, or other tech support issues, read this!
about 22 days ago
mikebmcl
Yesterday's XKCD was quite interesting:
http://t.co/qDGt65spAa
.
about 23 days ago
mikebmcl
I think I finally decided on a satisfactory XAML state API design. Need to sleep on it then will implement it tomorrow if I still like it.
about 40 days ago
mikebmcl
Windows Store DirectX Game Template :
http://t.co/9HPNjCdSAV
. Version 1.1 released; includes new classes to ease XAML data binding.
about 46 days ago
mikebmcl
@rickbarraza
@ebattalio
@gregcons
Thanks!
about 52 days ago
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Copyright © 2005 Michael B. McLaughlin
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